Search found 578 matches

by Eizzoux
Fri Apr 28, 2023 4:07 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 49273

Empty space in EM engine... + something else

Since the time we got the ability to apply custom artwork for empty space, there's one engine which was possibly missed out in terms of limiting that - Emerald Mine engine. If we apply a custom artwork for empty space and then try it on Supaplex or Mirror Magic - it actually doesn't work, which is, ...
by Eizzoux
Fri Apr 28, 2023 2:24 pm
Forum: New Ideas
Topic: Cursor tile customizability
Replies: 0
Views: 20827

Cursor tile customizability

For now the 'global.tile_cursor' of MM engine can only be animated or resized to be bigger than the game tile, even though it also only stretches to +x and +y and you can't really move it up and left to correct it's alignment (I tried with draw_xoffset and draw_yoffset, that obviously doesn't work)....
by Eizzoux
Wed Apr 26, 2023 6:20 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

[RF] Mirror sprite upgrade

For a while I felt uncanny from the way DF mirrors were done for MM. For pretty much all of the angles other than the vertical and horizontal ones the sprites were rotated in sort of lazily rotated fashion, making them look kind of... jagged. Especially their outlines are really strange. gsdhfsdhgdf...
by Eizzoux
Wed Apr 26, 2023 9:13 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

Oh god, the slopes...

Speaking of, there's also quite a lot of weird cases that could possibly be accounted for the beam reacting to the block corners...
heckomg.png
heckomg.png (98.52 KiB) Viewed 318643 times
heck2.png
heck2.png (33.7 KiB) Viewed 318643 times
This one especially can complicate things quite a lot.
heck1.png
heck1.png (31.43 KiB) Viewed 318643 times
by Eizzoux
Sat Apr 22, 2023 2:34 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

Re: What if Deflektor had some elements from Mindbender

Yeah, I was expecting it would be weird for you to work around with, but pretty cool to see me giving you encouragement to actually replicate new elements with their unique behaviors. And I guess if it was actually fun to make, then good to hear as well! I imagine you'd expand MM just as much as R'n...
by Eizzoux
Fri Apr 14, 2023 3:50 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

Re: What if Deflektor had some elements from Mindbender

Pretty much that, yeah. Just a possibility of that, in theory?
by Eizzoux
Fri Apr 14, 2023 8:16 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

Re: What if Deflektor had some elements from Mindbender

I'm afraid that it is only an ordinary, fixed mirror (that works from both sides, as usual), but which would only be graphically modified to look like a solid block that was cut diagonally into half. No special mechanics here. :-) Well, I didn't mean replacing the original mirrors, of course, I jus...
by Eizzoux
Thu Apr 13, 2023 9:58 am
Forum: Bug Reports
Topic: [R'n'D 4.3.4.0/MM 3.1.0] In some cases beam is just janky
Replies: 6
Views: 9232

Re: [R'n'D 4.3.4.0/MM 3.1.0] In some cases beam is just janky

Just wanted to note that this weird path for the laser now works until the end; that is, the laser can now not only pass the grid from top to bottom, but also from bottom to top! :-) Well, I mean, it was working upwards anyways, but the problem that was here is probably just too many lines. Doesn't...
by Eizzoux
Thu Apr 13, 2023 9:07 am
Forum: Bug Reports
Topic: [MM] Hardcoded boundaries
Replies: 2
Views: 6116

Re: [MM] Hardcoded boundaries

Weirdly, only later I revisited the levelset I executed that in, and the issue is not relevant anymore, although I still don't know the exact reason why it suddenly stopped such behavior despite lack of my inputs in that. And it wasn't just a one-time issue, I had it after reloading the game, reente...
by Eizzoux
Thu Apr 13, 2023 8:49 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

Re: What if Deflektor had some elements from Mindbender

Just using upper and lower case letters of an extended font definition would not only be easier to edit, but would keep help text files to be readable. Let me know if you should need any help with this. :) Oh neat, so it is a possibility in current versions? I mean, like, vanilla-style? If so, then...
by Eizzoux
Mon Apr 10, 2023 12:17 pm
Forum: New Ideas
Topic: Music info sort priority
Replies: 5
Views: 7518

Music info sort priority

I feel like there should be a way to manually order the songs in music info, because it seems to be strangely unpredictable. And I mean it, because it's not even being in alphabetical order, nor the musicinfo.conf kind of info. Perhaps, we could add 'sort_priority' line into each song txt?
by Eizzoux
Sun Apr 09, 2023 6:14 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013843

[RF] Slopes... or Fixed mirrors?

Did I remember correctly that you created yellow and green text by using upper and lower case characters? Nah, not really, I just used most of other characters from exclam to underscore for the yellow font really. ... just the light blue text at the bottom is a little bit too prominent now, I think...
by Eizzoux
Thu Apr 06, 2023 7:33 am
Forum: Bug Reports
Topic: [MM] Not all gray ball settings are being saved
Replies: 1
Views: 5948

[MM] Not all gray ball settings are being saved

Only today I found out that the game actually doesn't save "Randomly rotate created content" and "Content choice type" settings and only keeps as long as you don't leave the editor. Once you leave it, the game just resets these settings to defaults and mess up a level that once h...
by Eizzoux
Wed Apr 05, 2023 6:16 pm
Forum: Bug Reports
Topic: Reference elements not working in CE explosion content
Replies: 5
Views: 8100

Re: Reference elements not working in CE explosion content

It is intentional, since these elements aren't specifically made for usage in levels themselves, it's even told in their descriptions. As their names say, they're referring to specific groups of elements or CE change page. Here's an example: Create a custom element with these CE change settings. kas...
by Eizzoux
Wed Apr 05, 2023 8:24 am
Forum: Bug Reports
Topic: [MM] Hardcoded boundaries
Replies: 2
Views: 6116

[MM] Hardcoded boundaries

For now the beam and pretty much the entire MM engine playfield seems to be hardcoded to not go beyond R'n'D vanilla window boundaries and just pretty much doesn't exist for the game. editor.png game.png That might also mean that, for example, Android viewport for MM/DF will probably look broken in ...