Search found 578 matches
- Fri Apr 28, 2023 4:07 pm
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 49273
Empty space in EM engine... + something else
Since the time we got the ability to apply custom artwork for empty space, there's one engine which was possibly missed out in terms of limiting that - Emerald Mine engine. If we apply a custom artwork for empty space and then try it on Supaplex or Mirror Magic - it actually doesn't work, which is, ...
- Fri Apr 28, 2023 2:24 pm
- Forum: New Ideas
- Topic: Cursor tile customizability
- Replies: 0
- Views: 20827
Cursor tile customizability
For now the 'global.tile_cursor' of MM engine can only be animated or resized to be bigger than the game tile, even though it also only stretches to +x and +y and you can't really move it up and left to correct it's alignment (I tried with draw_xoffset and draw_yoffset, that obviously doesn't work)....
- Wed Apr 26, 2023 6:20 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
[RF] Mirror sprite upgrade
For a while I felt uncanny from the way DF mirrors were done for MM. For pretty much all of the angles other than the vertical and horizontal ones the sprites were rotated in sort of lazily rotated fashion, making them look kind of... jagged. Especially their outlines are really strange. gsdhfsdhgdf...
- Wed Apr 26, 2023 9:13 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
Oh god, the slopes...
Speaking of, there's also quite a lot of weird cases that could possibly be accounted for the beam reacting to the block corners...
This one especially can complicate things quite a lot.
- Sat Apr 22, 2023 2:34 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
Re: What if Deflektor had some elements from Mindbender
Yeah, I was expecting it would be weird for you to work around with, but pretty cool to see me giving you encouragement to actually replicate new elements with their unique behaviors. And I guess if it was actually fun to make, then good to hear as well! I imagine you'd expand MM just as much as R'n...
- Fri Apr 14, 2023 3:50 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
Re: What if Deflektor had some elements from Mindbender
Pretty much that, yeah. Just a possibility of that, in theory?
- Fri Apr 14, 2023 8:16 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
Re: What if Deflektor had some elements from Mindbender
I'm afraid that it is only an ordinary, fixed mirror (that works from both sides, as usual), but which would only be graphically modified to look like a solid block that was cut diagonally into half. No special mechanics here. :-) Well, I didn't mean replacing the original mirrors, of course, I jus...
- Thu Apr 13, 2023 9:58 am
- Forum: Bug Reports
- Topic: [R'n'D 4.3.4.0/MM 3.1.0] In some cases beam is just janky
- Replies: 6
- Views: 9232
Re: [R'n'D 4.3.4.0/MM 3.1.0] In some cases beam is just janky
Just wanted to note that this weird path for the laser now works until the end; that is, the laser can now not only pass the grid from top to bottom, but also from bottom to top! :-) Well, I mean, it was working upwards anyways, but the problem that was here is probably just too many lines. Doesn't...
- Thu Apr 13, 2023 9:07 am
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 2
- Views: 6116
Re: [MM] Hardcoded boundaries
Weirdly, only later I revisited the levelset I executed that in, and the issue is not relevant anymore, although I still don't know the exact reason why it suddenly stopped such behavior despite lack of my inputs in that. And it wasn't just a one-time issue, I had it after reloading the game, reente...
- Thu Apr 13, 2023 8:49 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
Re: What if Deflektor had some elements from Mindbender
Just using upper and lower case letters of an extended font definition would not only be easier to edit, but would keep help text files to be readable. Let me know if you should need any help with this. :) Oh neat, so it is a possibility in current versions? I mean, like, vanilla-style? If so, then...
- Mon Apr 10, 2023 12:17 pm
- Forum: New Ideas
- Topic: Music info sort priority
- Replies: 5
- Views: 7518
Music info sort priority
I feel like there should be a way to manually order the songs in music info, because it seems to be strangely unpredictable. And I mean it, because it's not even being in alphabetical order, nor the musicinfo.conf kind of info. Perhaps, we could add 'sort_priority' line into each song txt?
- Sun Apr 09, 2023 6:14 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013843
[RF] Slopes... or Fixed mirrors?
Did I remember correctly that you created yellow and green text by using upper and lower case characters? Nah, not really, I just used most of other characters from exclam to underscore for the yellow font really. ... just the light blue text at the bottom is a little bit too prominent now, I think...
- Thu Apr 06, 2023 7:33 am
- Forum: Bug Reports
- Topic: [MM] Not all gray ball settings are being saved
- Replies: 1
- Views: 5948
[MM] Not all gray ball settings are being saved
Only today I found out that the game actually doesn't save "Randomly rotate created content" and "Content choice type" settings and only keeps as long as you don't leave the editor. Once you leave it, the game just resets these settings to defaults and mess up a level that once h...
- Wed Apr 05, 2023 6:16 pm
- Forum: Bug Reports
- Topic: Reference elements not working in CE explosion content
- Replies: 5
- Views: 8100
Re: Reference elements not working in CE explosion content
It is intentional, since these elements aren't specifically made for usage in levels themselves, it's even told in their descriptions. As their names say, they're referring to specific groups of elements or CE change page. Here's an example: Create a custom element with these CE change settings. kas...
- Wed Apr 05, 2023 8:24 am
- Forum: Bug Reports
- Topic: [MM] Hardcoded boundaries
- Replies: 2
- Views: 6116
[MM] Hardcoded boundaries
For now the beam and pretty much the entire MM engine playfield seems to be hardcoded to not go beyond R'n'D vanilla window boundaries and just pretty much doesn't exist for the game. editor.png game.png That might also mean that, for example, Android viewport for MM/DF will probably look broken in ...