Search found 11 matches

by Aurora
Sun Oct 29, 2017 9:52 pm
Forum: Help
Topic: additional boulderdash levels?
Replies: 8
Views: 1718

Re: additional boulderdash levels?

thank you!
by Aurora
Mon Oct 23, 2017 1:37 am
Forum: Help
Topic: additional boulderdash levels?
Replies: 8
Views: 1718

Re: additional boulderdash levels?

filbo wrote:
Sun Oct 22, 2017 11:23 pm
Files/RnD/Levels/Boulderdash.zip (*)
yup that's the one; it doesn't seem to be available on artsoft.org either :/
by Aurora
Sun Oct 22, 2017 2:52 pm
Forum: Help
Topic: additional boulderdash levels?
Replies: 8
Views: 1718

additional boulderdash levels?

hello!
does anybody know if there's any place i can find the additional boulderdash levels for RnD? the download link on martijn's site seems to be broken :/
thanks
by Aurora
Wed Oct 18, 2017 1:15 am
Forum: General Discussion
Topic: rnd old version
Replies: 1
Views: 894

rnd old version

hello
is there anyplace i can still download a ~2008-2010 version of the game, or at least the music files? i really liked the old rnd music :(
also why does the current version only have 3 tracks
e: nvm found it; feel free to lock this
by Aurora
Fri Jul 22, 2016 1:08 am
Forum: Help
Topic: what speed does rnd run in?
Replies: 4
Views: 3044

Re: what speed does rnd run in?

iirc megaplex has speed options ranging from 5 to around ~700 but it does run in 35 fps by default. that said i did own a floppy disk copy of supaplex at one point, and using its speed as a point of comparison the normal "slow" mode matches up the closest, as do the standard settings for spfix/megap...
by Aurora
Thu Jul 21, 2016 8:32 pm
Forum: Help
Topic: what speed does rnd run in?
Replies: 4
Views: 3044

Re: what speed does rnd run in?

i've played a bit using the very slow mode, and it feels much slower than what i get on either supaplex or megaplex than 5%.
by contrast just slow feels the closest to the original speed.
by Aurora
Wed Jul 20, 2016 4:14 pm
Forum: Help
Topic: what speed does rnd run in?
Replies: 4
Views: 3044

what speed does rnd run in?

so i've been playing the supaplex levelsets lately and the speed is making me wonder
usually supaplex runs in 35 fps but the "normal" option is way too fast for that whereas the "slow" mode feels just a teensy bit slower
does anybody know how many fps each option actually is?
by Aurora
Thu Jul 14, 2016 10:25 pm
Forum: New Ideas
Topic: Improving and modding Supaplex in RnD
Replies: 1
Views: 4150

Re: Improving and modding Supaplex in RnD

speaking of supaplex, can you add frozen zonks and freeze ports using rnd's level editor yet? iirc there were only options for gravity last i checked.
by Aurora
Tue Jul 05, 2016 7:12 pm
Forum: Bug Reports
Topic: red disk physics
Replies: 4
Views: 2454

red disk physics

is it just me or are red disk physics a tiny bit off of what they are in original supaplex? it feels to me like many of the tricks involving red disks (ie using them to climb in a gravity environment) are much harder now which makes trick-heavy levels like level 1 of Supaplex 77 that much more frust...
by Aurora
Thu Jun 30, 2016 6:23 am
Forum: General Discussion
Topic: BDFans seems to be back up?
Replies: 3
Views: 2797

Re: BDFans seems to be back up?

thank god that page is back
hopefully the downloads will be back soon too :(
EDIT: i'm now able to dl a few levelsets from the rnd page,
by Aurora
Sat Apr 05, 2014 10:59 pm
Forum: New Ideas
Topic: Expanding imported engines
Replies: 1
Views: 3254

Expanding imported engines

This isn't a specific idea as much as a question regarding what may potentially be implemented but since the native engines for Emerald Mine and now Supaplex have been successfully integrated into the game I was wondering whether it will ever be plausible to expand the options/mechanics of these eng...