>You have an explicit prohibition from the original author of the game engine code written by mail.
>
>... back on topic:
>
i see you do not understand. this means:
you are not allowed to use the software.
please remove it from your product! thankyou!
Search found 77 matches
- Wed Aug 11, 2010 5:48 am
- Forum: General Discussion
- Topic: License of Emerald Mine game engine
- Replies: 7
- Views: 18665
- Sun Aug 08, 2010 10:37 am
- Forum: General Discussion
- Topic: License of Emerald Mine game engine
- Replies: 7
- Views: 18665
- Sun Aug 08, 2010 6:29 am
- Forum: General Discussion
- Topic: License of Emerald Mine game engine
- Replies: 7
- Views: 18665
- Fri Jul 30, 2010 5:45 am
- Forum: General Discussion
- Topic: Thanks and a wish for help
- Replies: 8
- Views: 11044
- Tue Jul 27, 2010 5:40 am
- Forum: General Discussion
- Topic: Thanks and a wish for help
- Replies: 8
- Views: 11044
Re: Thanks and a wish for help
Hello, i found this week Rocks'n'Diamonds. In former times my father and I were on the C64 and the Amiga very big fans from Boulder dash and Emerald Mine and my father was by the way the "developer" from the "Laser" - Variants. Therefore also the joy was giant large, when we dis...
- Sun Jul 25, 2010 4:47 pm
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22323
in rnd, consider a 'tile' as 4x4 pixels, in a world of 32x32 pixeled graphics objects. objects appear to take up one 32x32 square, but actually occupy sixty four 4x4 'tiles'. now all objects are at exactly one 'tile' position and there is no 'between tiles'. in Emerald Mine there are objects that ta...
- Sun Jul 25, 2010 8:02 am
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22323
- Fri Jul 23, 2010 8:53 am
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22323
>> the game logic of all boulderdash-like games is: >> a finite state machine [...] using synchronous sequential logic > > for the theory of finite state machines, that's fine. > > Therefore this property is a fundamental difference of these two types of BD-style game engines. it has already been es...
- Wed Jul 21, 2010 7:58 am
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22323
(which is due to the synchronous nature of the EM engine). (The native Supaplex game engine does not have this behaviour, as it is asynchronous like the R'n'D engine ... who invents this garbage? the game logic of all boulderdash-like games is: a finite state machine http://en.wikipedia.org/wiki/Fi...
- Thu Jun 24, 2010 8:02 am
- Forum: Bug Reports
- Topic: EMC Level bugs
- Replies: 21
- Views: 28768
- Wed Jun 23, 2010 7:33 am
- Forum: Bug Reports
- Topic: EMC Level bugs
- Replies: 21
- Views: 28768
Thanks for the help Dave, I might need a lend a hand once again. I was wondering if this level is solvable - Ace Mine 2, level #9. I just can't find a way to navigate around the corridors while collecting the gems. Bugs and ships - yikes! yep its fine (once again EM for X11, not r'n'd). first wait ...
- Mon Jun 21, 2010 7:37 am
- Forum: General Discussion
- Topic: Help me, how to do this?
- Replies: 2
- Views: 6060
Re: Help me, how to do this?
yep, i made a trivial change to the code and will build a version with the window as big as a level. i will upload shortly:turrican00 wrote:if not, is there other free boulderdash game that use all emerld mine club levels that support all level view on screen?
http://www.emeraldmines.net/?emeraldx11
- Sat Jun 19, 2010 8:58 am
- Forum: Bug Reports
- Topic: EMC Level bugs
- Replies: 21
- Views: 28768
The Adventures of Mr. B, level 76: At the very beginning of the level, there were a row of Eaters, and next to it are boulders. When the level starts - the row of creatures suddenly disappear. So I'm forced to stop playing that levelset - until that level is encoded and played properly. just finish...
- Thu May 20, 2010 12:36 am
- Forum: Bug Reports
- Topic: EMC Level bugs
- Replies: 21
- Views: 28768
I think that the diamonds are a huge red herring. I suggest first blowing up the bombs/diamonds and clearing under the magic wall. Then realease the bugs so they travel to the amoeba and explode, dropping the emeralds into the magic wall. This way you can get 240 emeralds' worth. :) yep, just solve...
- Fri May 14, 2010 12:37 am
- Forum: Help
- Topic: EM level 73
- Replies: 12
- Views: 16433