Search found 2269 matches

by Holger
Sat Jan 20, 2018 12:35 am
Forum: Help
Topic: amoeba grows too fast
Replies: 7
Views: 143

Re: amoeba grows too fast

Now that I think about it... yes, "Sokoban" was a bad example in this context! :-D
by Holger
Fri Jan 19, 2018 4:07 pm
Forum: Help
Topic: amoeba grows too fast
Replies: 7
Views: 143

Re: amoeba grows too fast

Yep, that's right for all level sets included in the distribution package, and it's for the following reason: If you upgrade to a new version, it overwrites the old version, which would also overwrite your changed levels. Besides that, user data should generally not be written to the program install...
by Holger
Thu Jan 18, 2018 10:53 pm
Forum: Help
Topic: Custom folder for Android?
Replies: 1
Views: 40

Re: Custom folder for Android?

I run the Android version, which lacks documenation, ... Unfortunately, that's right... :-/ ... and althought it does have storage permission, I cannot find a R&D folder on my SDCard. Without root access, my file manager won't show R&D's internal directory so I can't add levelsets to it. At least I...
by Holger
Mon Jan 08, 2018 11:24 am
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

Very good progression on this tricky level! :-) Getting those emeralds using these two tricks seems simple enough! Now that I see it (and successfully tried it by myself), I cannot really understand why I never had this idea by myself! :-o :-D I wonder if there is a similar simple trick for the rema...
by Holger
Mon Jan 08, 2018 11:09 am
Forum: Help
Topic: amoeba grows too fast
Replies: 7
Views: 143

Re: amoeba grows too fast

In the level editor, select the amoeba element, click "properties", click "config", then change growth speed! :-)
by Holger
Mon Jan 08, 2018 11:03 am
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 7
Views: 196

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Regarding the site navigation on "www.artsoft.org", maybe it's indeed too minimalistic and I should re-add some more visible navigation like in the old (previous) version of the web site (that had an always visible sidebar navigation)...? If you have the Supaplex source code, maybe you could give th...
by Holger
Mon Jan 08, 2018 10:30 am
Forum: General Discussion
Topic: RND in VR
Replies: 3
Views: 97

Re: RND in VR

Hey, that sounds great! :-D

I wish I could try this! :)

Just curious: Which input method inside R'n'D are you using? Game controller?
by Holger
Wed Jan 03, 2018 7:18 pm
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 7
Views: 196

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Update: (No idea about the origin of the numbering scheme...) The "levels" page on www.elmerproductions.com has an explanation for the numbering: "The next (small) list contains special levelsets (changed levels, unverified levels, converted levels)." This refers to level sets 92 to 99. Update 2: T...
by Holger
Wed Jan 03, 2018 6:55 pm
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 7
Views: 196

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Will the updated Supaplex level collection include all the ones from the elmerproductions page? Yes! It will contain level sets 1-12,27,77,78,92-99. (No idea about the origin of the numbering scheme...) Guessing all the 'empty' levels are ones that would be incompatible? No, I think they simply nev...
by Holger
Sun Dec 31, 2017 3:14 pm
Forum: Bug Reports
Topic: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch
Replies: 7
Views: 196

Re: Trying to beat Supaplex sets, Classic and 96... Gravity, and Snik Snak/Electron touch

Yes, you're right -- all these problems with the level set "Supaplex 96" (and all other Supaplex level sets from the old Supaplex level colletion download from the "Levels" page) are due to the fact that the levels in these sets are still converted levels in R'n'D format from a time where the native...
by Holger
Fri Dec 15, 2017 1:44 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

(to be continued)
by Holger
Fri Dec 15, 2017 1:42 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

Which of the scores at the end was the score of the last play?, it looks color coded, but no way to really tell which one is which. The score entry of the last play is the one that is highlighted with a different color than all other score entries! (I think it is red, while all others (old entries)...
by Holger
Fri Dec 15, 2017 1:37 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

Can't skip right to a level unless all previous levels have been completed, or manually skipped.
Set "handicap" to "off" in the setup menu (game sub-section) to be able to select every level you want! :-)
by Holger
Fri Dec 15, 2017 1:35 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

On some levels it segfaults, even though it was working on those levels before, feels like something to do with the tape being messed up. [1]+ Segmentation fault rocksndiamonds Of course, this kind of bugs is the most annoying that could happen, and I really want to fix it as soon as possible. :-o ...
by Holger
Fri Dec 15, 2017 1:26 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

Lots of bugs while trying to use the tape as a rewind and continue from there, and it's non-intuitive. It took quite a while to figure out what was going on, and how to work around some the major issues. Could be very WTF !@#$%^&* frustrating at times. First of all, what exactly do you mean by "rew...