Search found 2366 matches

by Holger
Tue May 15, 2018 12:20 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 163

Re: [GFX] Different screen

I've often been annoyed at the lack of levelset name; but I guess that is mostly on the main menu screen, not the live level-in-play screen. By default, the levelset name is displayed above the level preview on the main screen. Or do you mean something different? Looks like there's no facility to d...
by Holger
Fri May 04, 2018 12:08 pm
Forum: Bug Reports
Topic: Out of bounds without a custom border wall(Supaplex engine)
Replies: 4
Views: 167

Re: Out of bounds without a custom border wall(Supaplex engine)

As far as I can remember from my tests with the DOS version, yes!

When I have found those test level(s) mentioned above (that make use of this bug/feature), I will check this again with the original DOS engine.
by Holger
Fri May 04, 2018 12:05 pm
Forum: Bug Reports
Topic: Wrap-around levels (Emerald Mine engine)
Replies: 1
Views: 61

Re: Wrap-around levels (Emerald Mine engine)

I've split your post, as I think that it deserves its own topic.

Very good list -- thank you!

It will come in handy once I add support for wrap-around levels to the EMC engine!
by Holger
Thu May 03, 2018 5:43 pm
Forum: Bug Reports
Topic: Out of bounds without a custom border wall(Supaplex engine)
Replies: 4
Views: 167

Re: Out of bounds without a custom border wall(Supaplex engine)

I think it was supposed to be in this engine but it's not finished yet, not sure. It is/was supposed to be that way in the original Supaplex game engine, and it is indeed "finished", because the Supaplex game engine in R'n'D now behaves 100% exactly like the original/classic Supaplex game engine of...
by Holger
Tue Apr 17, 2018 1:19 pm
Forum: Bug Reports
Topic: Segmentation fault after 2nd reload from tape
Replies: 4
Views: 208

Re: Segmentation fault after 2nd reload from tape

Thank you for not only reporting this bug, but also for making it perfectly easy to reproduce it using the tape and your very good description.

I was able to reproduce it on my system, and also to find the cause for this bug, which will hopefully be fixed very soon!
by Holger
Sat Apr 14, 2018 8:22 pm
Forum: Bug Reports
Topic: Mirror Magic 3.0.0 is a bit broken :)
Replies: 5
Views: 222

Re: Mirror Magic 3.0.0 is a bit broken :)

the music immediately starts playing upon playing the level, rather than playing after the amount of fuel has been fueled upon entering the level. The music loses it's impact if it started early.
Good point! I'll have a look at that again!
by Holger
Wed Apr 11, 2018 8:07 pm
Forum: Bug Reports
Topic: Mirror Magic 3.0.0 is a bit broken :)
Replies: 5
Views: 222

Re: Mirror Magic 3.0.0 is a bit broken :)

Unfortunately, the Windows version of the game was packaged without this bugfix for whatever reason (seems that I have to check my build script), while the bug seems to be fixed for all other platforms. I will repackage the game this evening and add a "please re-download" note for Windows users (ag...
by Holger
Wed Apr 11, 2018 8:04 pm
Forum: R'n'D Announcements
Topic: Mirror Magic 3.0.0 released!
Replies: 1
Views: 193

Re: Mirror Magic 3.0.0 released!

Important update for Windows users (2018-04-11): The original 3.0.0 game packages for Windows contain a wrong executable that does not contain a fix for a bug that occurs when playing levels of the set “Deflektor” using a joystick or the keyboard. The Windows packages have been fixed and can be dow...
by Holger
Wed Apr 11, 2018 8:04 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.0.0 released!
Replies: 1
Views: 123

Re: Rocks'n'Diamonds 4.1.0.0 released!

Important update for Windows users (2018-04-11): The original 4.1.0.0 game packages for Windows contain a wrong executable that does not contain a fix for a bug in the Mirror Magic game engine. The Windows packages have been fixed and can be downloaded again.
by Holger
Wed Apr 11, 2018 4:01 pm
Forum: Bug Reports
Topic: Mirror Magic 3.0.0 is a bit broken :)
Replies: 5
Views: 222

Re: Mirror Magic 3.0.0 is a bit broken :)

1) Like in original game, we can now control cursor square to choose by D-pad buttons and hold the "Snap" button to rotate the mirrors (and Gregor McDuffin). But the problem is if you enter first level of Deflektor, the square is not aligned with game grid, and also if I press Snap button, it moves...
by Holger
Wed Apr 11, 2018 3:35 pm
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 3
Views: 218

Re: congrats on MirrorMagic etc.

(1) I see these same announcements on the front page of www.artsoft.org. However, those have embedded images and live links to 'Now available on the download page!' etc. The forum software is entirely capable of these effects, so I am curious why the imports into the forum are just flat ASCII. Beca...
by Holger
Tue Apr 10, 2018 8:48 pm
Forum: R'n'D Announcements
Topic: Mirror Magic 3.0.0 released!
Replies: 1
Views: 193

Mirror Magic 3.0.0 released!

After 15 long years (and a little bit too late for easter), there’s finally a new major release version of Mirror Magic available! There are not many new features and changes to the game itself, as the main goal of this release is to keep the game playable on modern systems, and there is finally als...
by Holger
Tue Apr 10, 2018 8:47 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.0.0 released!
Replies: 1
Views: 123

Rocks'n'Diamonds 4.1.0.0 released!

After more than one year of work, a new major release of Rocks’n’Diamonds is finally available! The most significant improvement is the integration of the Mirror Magic game engine. While the new game engine itself might not be the most awaited change, it is complemented by some additional functional...
by Holger
Fri Apr 06, 2018 8:52 pm
Forum: Level and Artwork Design
Topic: Another thing
Replies: 3
Views: 289

Re: Another thing

I see! :D

Indeed thought something like that (although the post date is still shown as "31 Mar 2018" in my time zone)... just did not wait long enough (and thought there might be something else I might have missed). :lol:

Cool graphics and transparency effect, btw! 8)
by Holger
Fri Apr 06, 2018 7:04 pm
Forum: Level and Artwork Design
Topic: Another thing
Replies: 3
Views: 289

Re: Another thing

Looks cool! :D But I'm not sure if I found out what I have to do... :?