Thanks, filbo! I messed up adding the links like on the news entry on the R'n'D web site, just doing a dumb copy+paste!
Links added now, as it should be!
Search found 3369 matches
- Thu May 23, 2024 8:43 am
- Forum: R'n'D Announcements
- Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 2
- Views: 17
- Wed May 22, 2024 10:23 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 23
- Views: 26596
Re: Boulderdash conversion
Mostly not playable because new elements not exists. But loaded to visit in game editor. Finally! All those levels will be playable with all new BD game elements using the new native BD game engine in the next R'n'D version! :) Two things should be sorted out now: - Which BD games are still missing...
- Wed May 22, 2024 10:13 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 6
- Views: 1460
Re: "force solving levels" vs "allow skipping levels"
It's so simple, yet pretty clear!if it needs to fit on a single line, perhaps "Allow Skipping Levels: No / Ask / Yes"
It will be used in the next version, replacing those confusing previous two setup options!
Thanks again for this improvement!
- Wed May 22, 2024 10:02 pm
- Forum: R'n'D Announcements
- Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 2
- Views: 17
First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
The first pre-release of the upcoming new major release version 4.4.0.0 is available for testing now! This new version will finally contain what was planned decades ago: A native game engine that is compatible with Boulder Dash , the classic game that started it all! This game engine will make it po...
- Sat May 11, 2024 9:24 am
- Forum: Level and Artwork Design
- Topic: Sokoban level format
- Replies: 2
- Views: 238
Re: Sokoban level format
Thanks a lot for bringing the case of the classic Sokoban level sets (especially those of David W. Skinner) back to my attention! :) In fact, you do not need a converter! And you don't have to be a programmer to convert them for R'n'D! :-) It may be long forgotten (I think it was discussed decades a...
- Tue Apr 30, 2024 7:16 pm
- Forum: General Discussion
- Topic: Any interest in having a Matrix room for instant chat?
- Replies: 9
- Views: 516
Re: Any interest in having a Matrix room for instant chat?
I also would say just try it out and see what happens. :) There may indeed be discussions that work better in real-time than in a web forum, where discussions may take days and weeks, and not every discussion must always be made in the forum. As soon as something is available, I promise I will have ...
- Tue Apr 30, 2024 8:36 am
- Forum: General Discussion
- Topic: Any interest in having a Matrix room for instant chat?
- Replies: 9
- Views: 516
Re: Any interest in having a Matrix room for instant chat?
I will be unhappy with this if useful discussion happens there and is not copied here, as I am not going to add Yet Another online forum to my rounds. What if you raise whatever discussion you think you were going to raise there, here, and see how it goes, first? This is only slightly less realtime...
- Mon Apr 29, 2024 8:30 am
- Forum: Bug Reports
- Topic: 'Microban' best scores not saved on server?
- Replies: 1
- Views: 265
Re: 'Microban' best scores not saved on server?
Hi Bryan, indeed you are right -- I can see ten tapes from you played on 2024-04-28, and they are all marked as "broken_tape". I will check what might be the reason for this error message, and will let you know once I know more!
- Mon Apr 29, 2024 8:20 am
- Forum: General Discussion
- Topic: Any interest in having a Matrix room for instant chat?
- Replies: 9
- Views: 516
Re: Any interest in having a Matrix room for instant chat?
First of all, welcome to the forum! :-) I think this could be a good idea if there are enough people interested in a chat room for R'n'D (taking into account that this forum is really low-traffic recently)! As I would probably not set it up by myself, and wouldn't be sure which existing service (lik...
- Wed Apr 10, 2024 4:10 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 6
- Views: 1460
Re: "force solving levels" vs "allow skipping levels"
It would be a lot less confusing to make these into a single user interface setting with >2 values if it needs to fit on a single line, perhaps "Allow Skipping Levels: No / Ask / Yes" I think both variants are far better and at the same time much more intuitive than the current implementa...
- Wed Apr 10, 2024 3:56 pm
- Forum: New Ideas
- Topic: Settings in request window
- Replies: 1
- Views: 1263
Re: Settings in request window
Those "fake screenshots" to demonstrate your idea indeed look visually appealing. :) On second thought, I would be interested if this (a graphical alternative to the current implementation) is your main motivation, or if those changes might address usability concerns you might have experie...
- Sat Apr 06, 2024 5:02 pm
- Forum: Bug Reports
- Topic: suplaplex engine doesn't let you immediately quit to menu upon death
- Replies: 1
- Views: 1020
Re: suplaplex engine doesn't let you immediately quit to menu upon death
Yes, there's indeed too much delay after a "game over" situation in the native Supaplex game engine. And fixing this should not break anything. So I have fixed this now, setting the "game over" state before the "lead out delay" of that engine (instead of setting it afte...
- Sat Apr 06, 2024 9:57 am
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 6
- Views: 1460
Re: "force solving levels" vs "allow skipping levels"
Yes, these two settings may look a bit confusing at first (and maybe they are confusing). They are used to accomplish the following restrictions (or their absense) when playing levels: - "force solving levels" set to "off": You can simply select and play every level of every leve...
- Fri Apr 05, 2024 10:41 pm
- Forum: Bug Reports
- Topic: Door animation and restarting a level are buggy when Enter key is pressed too fast
- Replies: 3
- Views: 3074
Re: Door animation and restarting a level are buggy when Enter key is pressed too fast
Both bugs are fixed now:
- pressing a key while doors are closing doesn't cause a mess anymore
- returning to the main menu by pressing a key is not possible anymore when asking to play again is enabled
Thanks again for reporting these really nasty bugs!
- pressing a key while doors are closing doesn't cause a mess anymore
- returning to the main menu by pressing a key is not possible anymore when asking to play again is enabled
Thanks again for reporting these really nasty bugs!
- Fri Apr 05, 2024 4:44 pm
- Forum: New Ideas
- Topic: highlight name of current player/team in hall of fame list
- Replies: 1
- Views: 2698
Re: highlight name of current player/team in hall of fame list
This is a good idea, I think, and I have just implemented it nearly(*) as described. (*) However, we cannot use the yellow font (although I agree that this would be the best solution here), because all four default fonts are already in use: - font.text_1.SCORES is used by the score position number (...