Search found 2434 matches

by Holger
Thu Oct 11, 2018 1:16 pm
Forum: General Discussion
Topic: Android controls
Replies: 3
Views: 1163

Re: Android controls

Just stumbled upon your post again, and would like to mention the enhanced virtual buttons configuration system of R'n'D 4.1.1.0, which offers the possibility to define your very own virtual buttons regarding size and position of the buttons -- you can place them wherever you want (even allowing for...
by Holger
Thu Oct 11, 2018 1:07 pm
Forum: Bug Reports
Topic: Hard back buttons in Android
Replies: 6
Views: 1104

Re: Hard back buttons in Android

Just found the following in the SDL 2.0.9 pre-release announcement: Added the hint SDL_HINT_ANDROID_TRAP_BACK_BUTTON to control whether the back button will back out of the app (the default) or be passed to the application as SDL_SCANCODE_AC_BACK Added SDL_AndroidBackButton() to trigger the Android ...
by Holger
Thu Oct 11, 2018 8:29 am
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 2
Views: 1134

Re: Prompt to restart upon player dying

This issue is indeed one of the next things to be implemented, especially as it already works that way in the Mirror Magic game engine, and things should be consistent and work similarly regardless of which game engine is used. And yes, there will most probably be a new option in the setup menu to e...
by Holger
Thu Oct 11, 2018 8:05 am
Forum: Bug Reports
Topic: Game of Life simulation can leave behind invisible tiles if "neighbors to create" options are adjusted
Replies: 1
Views: 705

Re: Game of Life simulation can leave behind invisible tiles if "neighbors to create" options are adjusted

First of all, thanks for the example level and the animated GIF which demonstrate the problem very well. It's most noticeable if you set it to min 0 max 8 to create. Indeed, when using the "usual" Game of Life parameters of "2333", everything seems to work as expected, but with "2308" the problem be...
by Holger
Thu Oct 11, 2018 7:25 am
Forum: Bug Reports
Topic: [4.1.1.0] "Auto-play next level" restarts the last level
Replies: 1
Views: 679

Re: [4.1.1.0] "Auto-play next level" restarts the last level

Yes, that's right! Did not think about this "special case" for "auto-play next level" indeed! :-o

It's already fixed in the code (but not pushed to the repo yet) and will be available soon with the next patch release!
by Holger
Tue Oct 09, 2018 3:15 pm
Forum: Level and Artwork Design
Topic: PANEL elements over the playfield
Replies: 3
Views: 1117

Re: PANEL elements over the playfield

Cool! Would you like to also upload the artwork set for this modification?

I could think of such artwork features being useful for small/mobile devices... :)
by Holger
Tue Oct 09, 2018 8:48 am
Forum: Bug Reports
Topic: Dragons can breathe fire through 'indestructible' blocks
Replies: 2
Views: 377

Re: Dragons can breathe fire through 'indestructible' blocks

That's indeed a nasty bug in the R'n'D game engine that should not happen! :shock:

However, I have fixed this bug with the new version 4.1.1.0 released yesterday! :D
by Holger
Mon Oct 08, 2018 3:52 pm
Forum: Level and Artwork Design
Topic: The level solution buttons
Replies: 2
Views: 436

Re: The level solution buttons

That looks really cool, and could be added to certain level sets with a complete set of solution tapes! :-) However, I would be afraid that it would be too tempting to just watch all the solution tapes instead of trying to solve the levels, if the "insert solution tape" and "play solution tape" func...
by Holger
Mon Oct 08, 2018 7:02 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.1.1.0 released!
Replies: 0
Views: 1304

Rocks'n'Diamonds 4.1.1.0 released!

A new feature release is available which contains the following changes: Multi-player games (team mode and network games): improved support for network multi-player games (plus lots of bugfixes) network games can now be fully configured by using setup menu settings when playing network games, the le...
by Holger
Wed Oct 03, 2018 6:56 am
Forum: Bug Reports
Topic: Co-op in RnD engine only cares if Player 1 reaches the exit
Replies: 5
Views: 679

Re: Co-op in RnD engine only cares if Player 1 reaches the exit

Eizzoux, you're using the latest version with changed behaviour, while ncrecc used version 4.1.0.0. The latest version works as it should, I think, while version 4.1.0.0 is buggy in this regard. The only thing that could still be changed is that levels with two players and two exits (like in EM game...
by Holger
Tue Oct 02, 2018 7:55 pm
Forum: Bug Reports
Topic: Co-op in RnD engine only cares if Player 1 reaches the exit
Replies: 5
Views: 679

Re: Co-op in RnD engine only cares if Player 1 reaches the exit

Oops! You are right! :oops:

Have to check this again...
by Holger
Tue Oct 02, 2018 6:24 pm
Forum: Bug Reports
Topic: Co-op in RnD engine only cares if Player 1 reaches the exit
Replies: 5
Views: 679

Re: Co-op in RnD engine only cares if Player 1 reaches the exit

In the RnD engine, all players automatically win once player 1 reaches the exit, and the level will still be winnable if any player other than player 1 dies. Yes, that's indeed a bit strange (and inconsistent) behaviour. In fact, I've already fixed/changed this in the current development version (t...
by Holger
Sun Sep 30, 2018 11:33 pm
Forum: Bug Reports
Topic: [MM] problems with drawing beam correctly + beam leaves some traces
Replies: 1
Views: 393

Re: [MM] problems with drawing beam correctly + beam leaves some traces

Laser beam kinda bends in the end if you point it at an absorbing wall, lock, block or grid. I'm guessing that was made to prevent other glitch to happen I listed here. No, it is because the laser beam is a few pixels wide, and if the center of the beam would be at the exact mirroring point, either...
by Holger
Sun Sep 30, 2018 8:09 pm
Forum: Bug Reports
Topic: Game Performance at Higher Scales
Replies: 3
Views: 362

Re: Game Performance at Higher Scales

Yes, I can see similar behaviour on my system, too, but apparently with some differences. (My system here is KDE on Ubuntu, but without using Compiz, and I should mention that the graphics subsystem is particularly slow, because my PC does not have a graphics card, but uses on-board graphics (by ATI...
by Holger
Sat Sep 29, 2018 8:07 am
Forum: New Ideas
Topic: RnD Networked Games
Replies: 3
Views: 500

Re: RnD Networked Games

Too bad that your two computers apparently cannot "see" each others using UDP broadcast! And I have no idea why -- I've tested this feature with my Windows 7 VM and (I think) also with my Windows 10 VM, and it worked fine in both directions, if I remember correctly (the Windows VM being either the ...