Yes, it is good to be back!
And it is good to have access to the forum posts made in the past once again!
Thanks to Holger for his work on restoring and upgrading the forum!
Search found 534 matches
- Tue Nov 12, 2013 8:13 pm
- Forum: Off Topic
- Topic: It's good to be back.
- Replies: 4
- Views: 19433
- Wed Aug 04, 2010 10:37 pm
- Forum: Bug Reports
- Topic: [Resolved] Mail envelope text invisible in editor
- Replies: 3
- Views: 7582
- Tue Aug 03, 2010 10:47 pm
- Forum: Bug Reports
- Topic: [Resolved] Mail envelope text invisible in editor
- Replies: 3
- Views: 7582
[Resolved] Mail envelope text invisible in editor
Bug Report: Mail envelope text invisible in editor Versions: Introduced somewhere in the 3.3.0.x series Bug Type: Interface / Graphical Example Level: (none provided) Location: Editor Fixed: Not released yet Comments: In the mail envelope config screen, the envelope text is invisible except for the...
- Sat Jul 31, 2010 12:50 am
- Forum: Help
- Topic: Difficulty with Networked Multiplayer Games
- Replies: 2
- Views: 8577
I also use an older version (3.2.4) for multiplayer (and for unsupported CE features ) , but I would like to be able to use newer features such as player inventory in multiplayer games. Recently, using the latest version of R'n'D, I tried starting a network game with only one client: Player 2. The f...
- Sat Jul 31, 2010 12:47 am
- Forum: Bug Reports
- Topic: Players behave different in Editor
- Replies: 5
- Views: 11265
- Thu Jul 29, 2010 3:16 pm
- Forum: General Discussion
- Topic: Where did the music go?
- Replies: 4
- Views: 10015
(Even though the included loops were short, low quality and given credit . . . ) I guess that just demonstrates one of the difficulties of trying to offer a great game for free: you have to get music for free somehow... (From HARDWARE.txt:) About music ----------- The background music loops are ripp...
- Wed Jul 28, 2010 2:56 pm
- Forum: General Discussion
- Topic: Where did the music go?
- Replies: 4
- Views: 10015
Where did the music go?
I just noticed that Rocks'n'Diamonds now only comes with four music loops (three used during gameplay) instead of eleven. (I hadn't noticed before because on Windows, installing a new version of Rocks'n'Diamonds does not delete the files of the previous version.) Looking in the ChangeLog, I found th...
- Wed Jul 28, 2010 2:19 pm
- Forum: Level and Artwork Design
- Topic: Element names
- Replies: 7
- Views: 10618
You are using a slightly older version (the current version is 3.3.0.1), but that should not stop the switches from working. I don't know why they aren't working... For now, I have uploaded the default graphicsinfo.conf file for version 3.2.6.1. You can download it here . (I also uploaded the defaul...
- Tue Jul 27, 2010 10:31 pm
- Forum: Level and Artwork Design
- Topic: Locating nth instance of an element
- Replies: 8
- Views: 16604
- Tue Jul 27, 2010 9:05 pm
- Forum: Bug Reports
- Topic: Players behave different in Editor
- Replies: 5
- Views: 11265
- Tue Jul 27, 2010 8:14 pm
- Forum: Level and Artwork Design
- Topic: Element names
- Replies: 7
- Views: 10618
- Tue Jul 27, 2010 8:06 pm
- Forum: Help
- Topic: Difficulty with Networked Multiplayer Games
- Replies: 2
- Views: 8577
Difficulty with Networked Multiplayer Games
I am having trouble playing more than one game in networked multiplayer mode without having to restart Rocks'n'Diamonds. The first game seems to go fine, but after the level is finished or cancelled, subsequent games seem to start with only Player 1; Player 2 seems to have disappeared. (Tested using...
- Mon Jul 26, 2010 1:39 am
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22739
OK, I think that I agree with everything you said in your last post and now understand better what you are saying. Yes, the distinction is blurred when you consider that objects can move at different speeds besides one step per clock cycle (like the player and several other elements in Emerald Mine)...
- Sun Jul 25, 2010 3:58 pm
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22739
- Sat Jul 24, 2010 7:54 pm
- Forum: Programmer's Corner
- Topic: Synchronous and asynchronous game engines
- Replies: 7
- Views: 22739