Search found 339 matches
- Sat Jan 10, 2009 3:47 pm
- Forum: Programmer's Corner
- Topic: Editor scrolling crash - debugged in-depth
- Replies: 9
- Views: 24546
Re: Editor scrolling crash - debugged in-depth
i know a little assembly. that code fragment looks like a memcpy() from some address 0x8152900 onto the stack -0xb8(%ebp) length 96 (0x18*4) bytes. could also be a struct assignment? make sure you compile with -g Then my guess was correct, thanks. The question is, why does it generate an "inva...
Old ideas
I'm not sure what's the proper etiquette in this situation: should I revive *very* old threads, or create new ones? I decided to create one thread that lists them. Anyway, I digress. There are several ideas that were left unimplemented, and possibly forgotten. (But I can't be sure about that, and if...
- Fri Jan 02, 2009 4:35 pm
- Forum: Bug Reports
- Topic: Zelda I doesn't work properly in 3.2.6.0
- Replies: 12
- Views: 11126
Zelda I doesn't work properly in 3.2.6.0
1. A wall near the center of the screen has incorrect texture. (Maybe associated with the "wheel"/"amoeba" bugs in the past.) 2. Texts (when you get an item) display incorrectly. Both bugs above are "graphical" - maybe existing tapes still work. But I wouldn't bet on it...
- Fri Jan 02, 2009 4:25 pm
- Forum: New Ideas
- Topic: Querying inventory content
- Replies: 0
- Views: 6769
Querying inventory content
An inventory system has been on RnD's feature request lists for a long time. Although RnD has an "inventory" which can contain various CEs and objects (dynamites/disks), it's only LIFO, and the player can't choose what to drop (or throw) next. Over the time, various improvements have been ...
- Fri Jan 02, 2009 3:47 pm
- Forum: Programmer's Corner
- Topic: Editor scrolling crash - debugged in-depth
- Replies: 9
- Views: 24546
Editor scrolling crash - debugged in-depth
A few days ago I started playing 3.2.6.0. Unfortunately, it crashed with "Floating point exception". A lot. Not just in the editor (as already reported), even in game. If I'm not mistaken, it crashes when you collect an inventory object or key while scrolling up/left. But not always. (Note...
- Fri Jun 20, 2008 6:25 pm
- Forum: Programmer's Corner
- Topic: One little program
- Replies: 7
- Views: 23849
Long time no see! I know this is an old topic, but I felt it's better to post this here, instead of starting a new one. I've made another program, similar to the other ones in that the whole program body is in one 'return' statement. However, this one is actually interactive. IMPORTANT: This won't w...
- Thu Nov 08, 2007 3:51 pm
- Forum: General Discussion
- Topic: how to play internet multiplayer games in Windows:
- Replies: 13
- Views: 19475
Actually, a few lines higher:
Code: Select all
Usage: rocksndiamonds [OPTION]... [HOSTNAME [PORT]]
- Sun Sep 16, 2007 12:17 pm
- Forum: Programmer's Corner
- Topic: Problems building 3.2.4
- Replies: 3
- Views: 11938
- Sat Sep 15, 2007 2:53 pm
- Forum: Programmer's Corner
- Topic: Problems building 3.2.4
- Replies: 3
- Views: 11938
Problems building 3.2.4
Building RnD 3.2.4 fails with this error: screens.o: In function `DrawInfoScreen_Version': screens.c:(.text+0x9413): undefined reference to `SDL_NET_VERSION' screens.c:(.text+0x9418): undefined reference to `SDLNet_Linked_Version' collect2: ld returned 1 exit status And really, there is no SDL_NET_V...
- Sat Sep 15, 2007 2:36 pm
- Forum: Help
- Topic: Updating R&D
- Replies: 7
- Views: 13337
- Tue Aug 28, 2007 9:00 am
- Forum: Programmer's Corner
- Topic: Internationalization
- Replies: 11
- Views: 19948
- Tue Aug 28, 2007 8:13 am
- Forum: Programmer's Corner
- Topic: Internationalization
- Replies: 11
- Views: 19948
The problems Holger said are all true, but if you're going to work on it, I suggest using gettext: - gettext is a full-featured i18n library - everybody else uses it - there already are *many* translating programs, but all use gettext .po files - it supports language-specific plurals and all sorts o...
- Sun Aug 26, 2007 3:04 pm
- Forum: Bug Reports
- Topic: Copying walkable CE between levels
- Replies: 5
- Views: 8663
- Sun Aug 26, 2007 3:02 pm
- Forum: Help
- Topic: "Move player" not working
- Replies: 5
- Views: 9376
[obsolete info]Is it possible to somehow workaround it, or I'll have to wait for the next version? (I see that at the moment you probably don't know much about how the bug works, so post something when you'll know more.)[/obsolete info] The action is (almost...) crucial for a wraparound technique I'...
- Sun Aug 26, 2007 8:49 am
- Forum: Help
- Topic: "Move player" not working
- Replies: 5
- Views: 9376
"Move player" not working
I have a CE that does this: - can move down - when touching normal wall (at any side) --- move player down In an area like this: SCSS (C=CE, S=sand, W=wall, -=empty) S-WS (I'm too lazy to use levelsketch) S-WS S-WS SSSS However, the player doesn't move at all. (This was tested in 3.2.3 and 3.2.4-1.)...