/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
*----------------------------------------------------------*
* (c) 1995-2002 Artsoft Entertainment                      *
*               Holger Schemel                             *
*               Detmolder Strasse 189                      *
*               33604 Bielefeld                            *
*               Germany                                    *
*               e-mail: info@artsoft.org                   *
*----------------------------------------------------------*
* conf_snd.h                                               *
***********************************************************/

/* ----- this file was automatically generated -- do not edit by hand ----- */

#ifndef CONF_SND_H
#define CONF_SND_H

/* values for sounds configuration */

#define SND_BD_EMPTY_SPACE_DIGGING		0
#define SND_BD_SAND_DIGGING			1
#define SND_BD_DIAMOND_COLLECTING		2
#define SND_BD_DIAMOND_IMPACT			3
#define SND_BD_ROCK_PUSHING			4
#define SND_BD_ROCK_IMPACT			5
#define SND_BD_MAGIC_WALL_ACTIVATING		6
#define SND_BD_MAGIC_WALL_ACTIVE		7
#define SND_BD_MAGIC_WALL_CHANGING		8
#define SND_BD_AMOEBA_WAITING			9
#define SND_BD_AMOEBA_CREATING			10
#define SND_BD_AMOEBA_TURNING_TO_GEM		11
#define SND_BD_AMOEBA_TURNING_TO_ROCK		12
#define SND_BD_BUTTERFLY_MOVING			13
#define SND_BD_BUTTERFLY_WAITING		14
#define SND_BD_FIREFLY_MOVING			15
#define SND_BD_FIREFLY_WAITING			16
#define SND_BD_EXIT_PASSING			17
#define SND_SP_EMPTY_SPACE_DIGGING		18
#define SND_SP_BASE_DIGGING			19
#define SND_SP_BUGGY_BASE_DIGGING		20
#define SND_SP_BUGGY_BASE_ACTIVE		21
#define SND_SP_INFOTRON_COLLECTING		22
#define SND_SP_INFOTRON_IMPACT			23
#define SND_SP_ZONK_PUSHING			24
#define SND_SP_ZONK_IMPACT			25
#define SND_SP_DISK_RED_COLLECTING		26
#define SND_SP_DISK_ORANGE_PUSHING		27
#define SND_SP_DISK_YELLOW_PUSHING		28
#define SND_SP_PORT_PASSING			29
#define SND_SP_EXIT_PASSING			30
#define SND_SP_EXIT_OPENING			31
#define SND_SP_ELEMENT_EXPLODING		32
#define SND_SP_SNIKSNAK_MOVING			33
#define SND_SP_SNIKSNAK_WAITING			34
#define SND_SP_ELECTRON_MOVING			35
#define SND_SP_ELECTRON_WAITING			36
#define SND_SP_TERMINAL_ACTIVATING		37
#define SND_SP_TERMINAL_ACTIVE			38
#define SND_SOKOBAN_OBJECT_PUSHING		39
#define SND_SOKOBAN_FIELD_FILLING		40
#define SND_SOKOBAN_FIELD_EMPTYING		41
#define SND_SOKOBAN_GAME_SOLVING		42
#define SND_EMPTY_SPACE_DIGGING			43
#define SND_SAND_DIGGING			44
#define SND_EMERALD_COLLECTING			45
#define SND_EMERALD_IMPACT			46
#define SND_DIAMOND_COLLECTING			47
#define SND_DIAMOND_IMPACT			48
#define SND_DIAMOND_BREAKING			49
#define SND_ROCK_PUSHING			50
#define SND_ROCK_IMPACT				51
#define SND_BOMB_PUSHING			52
#define SND_NUT_PUSHING				53
#define SND_NUT_CRACKING			54
#define SND_NUT_IMPACT				55
#define SND_DYNAMITE_COLLECTING			56
#define SND_DYNAMITE_DROPPING			57
#define SND_DYNAMITE_ACTIVE			58
#define SND_KEY_COLLECTING			59
#define SND_GATE_PASSING			60
#define SND_BUG_MOVING				61
#define SND_BUG_WAITING				62
#define SND_SPACESHIP_MOVING			63
#define SND_SPACESHIP_WAITING			64
#define SND_YAMYAM_MOVING			65
#define SND_YAMYAM_WAITING			66
#define SND_YAMYAM_EATING			67
#define SND_ROBOT_MOVING			68
#define SND_ROBOT_WAITING			69
#define SND_ROBOT_WHEEL_ACTIVATING		70
#define SND_ROBOT_WHEEL_ACTIVE			71
#define SND_MAGIC_WALL_ACTIVATING		72
#define SND_MAGIC_WALL_ACTIVE			73
#define SND_MAGIC_WALL_CHANGING			74
#define SND_AMOEBA_WAITING			75
#define SND_AMOEBA_CREATING			76
#define SND_AMOEBA_DROP_CREATING		77
#define SND_ACID_SPLASHING			78
#define SND_QUICKSAND_FILLING			79
#define SND_QUICKSAND_SLIPPING			80
#define SND_QUICKSAND_EMPTYING			81
#define SND_EXIT_OPENING			82
#define SND_EXIT_PASSING			83
#define SND_BALLOON_MOVING			84
#define SND_BALLOON_WAITING			85
#define SND_BALLOON_PUSHING			86
#define SND_BALLOON_SWITCH_ACTIVATING		87
#define SND_SPRING_MOVING			88
#define SND_SPRING_PUSHING			89
#define SND_SPRING_IMPACT			90
#define SND_WALL_GROWING			91
#define SND_PEARL_COLLECTING			92
#define SND_PEARL_BREAKING			93
#define SND_PEARL_IMPACT			94
#define SND_CRYSTAL_COLLECTING			95
#define SND_CRYSTAL_IMPACT			96
#define SND_ENVELOPE_COLLECTING			97
#define SND_SAND_INVISIBLE_DIGGING		98
#define SND_SHIELD_NORMAL_COLLECTING		99
#define SND_SHIELD_NORMAL_ACTIVE		100
#define SND_SHIELD_DEADLY_COLLECTING		101
#define SND_SHIELD_DEADLY_ACTIVE		102
#define SND_EXTRA_TIME_COLLECTING		103
#define SND_MOLE_MOVING				104
#define SND_MOLE_WAITING			105
#define SND_MOLE_EATING				106
#define SND_SWITCHGATE_SWITCH_ACTIVATING	107
#define SND_SWITCHGATE_OPENING			108
#define SND_SWITCHGATE_CLOSING			109
#define SND_SWITCHGATE_PASSING			110
#define SND_TIMEGATE_SWITCH_ACTIVATING		111
#define SND_TIMEGATE_SWITCH_ACTIVE		112
#define SND_TIMEGATE_OPENING			113
#define SND_TIMEGATE_CLOSING			114
#define SND_TIMEGATE_PASSING			115
#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING	116
#define SND_CONVEYOR_BELT_SWITCH_DEACTIVATING	117
#define SND_CONVEYOR_BELT_ACTIVE		118
#define SND_LIGHT_SWITCH_ACTIVATING		119
#define SND_LIGHT_SWITCH_DEACTIVATING		120
#define SND_DX_BOMB_PUSHING			121
#define SND_TRAP_INACTIVE_DIGGING		122
#define SND_TRAP_ACTIVATING			123
#define SND_TUBE_PASSING			124
#define SND_AMOEBA_TURNING_TO_GEM		125
#define SND_AMOEBA_TURNING_TO_ROCK		126
#define SND_SPEED_PILL_COLLECTING		127
#define SND_DYNABOMB_NR_COLLECTING		128
#define SND_DYNABOMB_SZ_COLLECTING		129
#define SND_DYNABOMB_XL_COLLECTING		130
#define SND_DYNABOMB_DROPPING			131
#define SND_DYNABOMB_ACTIVE			132
#define SND_SATELLITE_MOVING			133
#define SND_SATELLITE_WAITING			134
#define SND_SATELLITE_PUSHING			135
#define SND_LAMP_ACTIVATING			136
#define SND_LAMP_DEACTIVATING			137
#define SND_TIME_ORB_FULL_COLLECTING		138
#define SND_TIME_ORB_FULL_IMPACT		139
#define SND_TIME_ORB_EMPTY_PUSHING		140
#define SND_TIME_ORB_EMPTY_IMPACT		141
#define SND_GAMEOFLIFE_WAITING			142
#define SND_GAMEOFLIFE_CREATING			143
#define SND_BIOMAZE_WAITING			144
#define SND_BIOMAZE_CREATING			145
#define SND_PACMAN_MOVING			146
#define SND_PACMAN_WAITING			147
#define SND_PACMAN_EATING			148
#define SND_DARK_YAMYAM_MOVING			149
#define SND_DARK_YAMYAM_WAITING			150
#define SND_DARK_YAMYAM_EATING			151
#define SND_PENGUIN_MOVING			152
#define SND_PENGUIN_WAITING			153
#define SND_PENGUIN_PASSING_EXIT		154
#define SND_PIG_MOVING				155
#define SND_PIG_WAITING				156
#define SND_PIG_EATING				157
#define SND_DRAGON_MOVING			158
#define SND_DRAGON_WAITING			159
#define SND_DRAGON_ATTACKING			160
#define SND_PLAYER_DYING			161
#define SND_ELEMENT_EXPLODING			162
#define SND_GAME_STARTING			163
#define SND_GAME_RUNNING_OUT_OF_TIME		164
#define SND_GAME_LEVELTIME_BONUS		165
#define SND_GAME_LOSING				166
#define SND_GAME_WINNING			167
#define SND_MENU_DOOR_OPENING			168
#define SND_MENU_DOOR_CLOSING			169
#define SND_MENU_HALL_OF_FAME			170
#define SND_MENU_INFO_SCREEN			171

#define NUM_SOUND_FILES				172

#endif	/* CONF_SND_H */
